Been a while since my last update. School's been killing me, but I'm currently on spring break, so I think a blog update is in order.
I've been steadily chipping away at my latest project, codenamed "Project O" for now. After making major cuts to the script, I've now got a much more manageable way of going about things and actually have an end in sight. Well, not in sight exactly, but it's on the horizon. At least I know it exists.
"Project O" is comprised of five chapters and an individualized sixth chapter depending on the character you end up with. It's possible to not get a chapter six at all, if you play all the wrong cards. No matter how much you try to screw up your choices along the way, you will get to Chapter Five at least. With a game of this length, I really want to reward my player with an ending of some substance. I hate putting in a dozen hours on a dating sim and getting "too bad you died" at the end of it because I didn't pick the right lunch option back at the beginning of the game.
Right now, I'm in the middle of Chapter Three. Chapter Three has five sections, I just finished the second section and am now moving on to the third. Chapter Three is definitely the longest chapter - Chapters Four and Five don't hold a candle to it in terms of length.
So once I finish up Chapter Three the end really will be in sight.
The problem with each chapter is that there is literally hours of content that the player will not see on a first playthrough. So while there's lots of writing, the actual play time is a fraction of what I've written. I'd like to think that's a good thing in terms of replayability. I love dating sims that have tons of alternative content. That way I can really shape my own experience - my game would be entirely different from someone elses' depending on which character(s) I pursue.
Still, it's a pain in the butt for the writer!
Oh well, Project O is going strong. Hopefully edits on Project G, my first game, will be finished soon so I can move forward on that.
Thanks for the support everyone!
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment