Tuesday, June 29, 2010

The Post About Wadjet Eye Studios



So I just got finished e-mailing Dave Gilbert, head of Wadjet Eye Studios, an Indy Game Studio most famous for its "Blackwell" series of games. I've played all three recently and LOVE them to bits.

The reason I e-mailed Dave was to ask him some advice about developing Indy titles, which is, obviously, what I plan on doing with my own projects. While Dave runs a commercial studio, I'm still planning on making my projects freeware for now. All the same, he's an experienced developer with plenty of titles under his belt and I seriously respect his experience and talent. (What's that!? The Kiss-Ass readings are spiking?! My God, they're off the scale! HIT THE DECK!)

In all seriousness, I'm hoping Dave will have some interesting advice for me, some tips and tricks for really getting started doing something like this. I've made good progress in my projects so far, but I'm still very much at the beginning of my studio and want all the advice I can get!

BTW - you should all go play his games. Link ! They're awesome. :)b

Sunday, June 20, 2010

The Post About Bad Endings


So...another question for all VN developers out there.

How do you feel about bad endings?

The other day, while working on "Project O" (which, by the way, is getting closer and closer to having a completed script), I got to a point where a bad-ending could be very easily written in. I said to myself, "Sammy, this would be a really good point to have a "rocks fall, everyone dies" ending". It would be organic, it would make sense, it would function well within the story.

But somehow, I just couldn't bring myself to write it.

I don't know, I've been writing these characters for so long, I just don't have the heart to write a bad ending for them. They deserve to be happy, and an ending where things don't work out just seems so upsetting and un-fulfilling.

But to have NOTHING but happy endings seems like a cop-out. There are some people who enjoy their bad endings, and even more enjoy the thrill of the fact that they MIGHT get a bad ending. After all, if you end up happy despite your best efforts, where's the fun in that?

How do you muster up your courage and write a bad ending? Do you think bad endings are necessary? Share me your thoughts, if you please. :X

(Pretty Clannad picture is partially gratuitous.)

Friday, June 11, 2010

Poll Results: Whose Story Is This Anywho?

Poll's done and the results are in. In response to the question, "The Best VNs have stories about..." the overwhelming majority of you voted both the main character and the capturable characters. Some peeps elaborated in comments with very insightful stuff.

To be honest, the best VN's I've ever played are almost NEVER solely about the capturable characters. A strong "A" story (that is, the main plot) shouldn't be centered around a couple. That's for the "B" story. Now granted, in this medium, the "B" story can become much more important than the "A" story, considering how important romance is. And to be honest, we COULD care much more about whether Jin and Sayori are going to get together over if Sayori will save the world. But the "A" story has to be resolved first for the "B" story to really pay off.

And a good "A" story needs a good protagonist. So, I guess my answer is that most good VN's are about the main character and his or her journey. However, I think that having a capturable character that has NOTHING to do with the main character's journey is dumb. Why even pick a character if they're not going to change the story in some way? The caputarable characters should have arcs as well, even if they're subtle. Boring capturable characters make for a boring game. And there's nothing more annoying than reading an epic ending of a grand tale that devotes about one line to the character you ended up with. What's the point of getting all the endings if there's hardly a difference between them?

Thanks to everyone who participated in the poll! I was surprised by how many votes there were. O_O I didn't think that many people even read this blog. <3 Thanks you guys!

Expect some more scintillating discussions/reviews. I really want a copy of "Jisei" but ALAS jobless still am I. ;_; Oh well...it'll be on my wishlist...

Wednesday, June 2, 2010

Poll: Whose Story Is This Anyway?

So there's a new poll up. Check the right side of the blog page.

The question might come off as confusing at first. What I really want to know is, when you read/play a VN, whose story do you want told? The main character's? The capturable characters'? Both?

Example: Yo-Jin Bo is a story ABOUT Sayori, a girl who's sent back in time. While the capturable characters are important elements of the story, she's the one with the main character arc. It's her story that's told, not theirs.

Counter Example: Edelweiss is a story ABOUT a bunch of girls that your main character, Kazushi, happens to meet. Depending on which girl you pick, the story is completely different. It's her story that's told - her character arc. Kazushi just happens to be there to help them out and maybe discover something about himself as an afterthought.

So which do you prefer? A story about YOUR character that more or less turns out the same no matter what character you pick? Or many different stories about characters that aren't yours?

Vote! I'll let you guys know what I think in a week or so. <3

Sunday, May 23, 2010

Hanako Games: Date Warp

by Hanako Games and Spiky Caterpillar.

So, before I begin my demo review (there's a special discount offer for those who do - we poor college students appreciate said discounts!) - I want to say a bit about Hanako Games and Indy Developers in general.

Hanako Games is run by the lovely Papillon, a female developer who has created such games as Cute Knight, Fatal Hearts and the latest release, pictured above. Fatal Hearts is one of my favorite OELVNs - it's really innovative in terms of gameplay and writing and in general is really fun to play. I found myself playing for HOURS on end to get all the endings - it's a great game and pretty affordable in price nowadays. If you haven't picked up a copy, you should.

This is going to sound really sycophantic, but I really admire Papillon and her studio. I'm sorta trying to emulate it with MG Studios. Not necessarily in the types of games I put out, but in the professionalism and care that Hanako shows in each of their projects. I also really admire Papillion as a female game developer. No surprise, most game developers are men. The Eroge/Ren'ai market is dominated by men, and it's to be expected, as the audience for most of the material is male. But to see a lady come out of the woodwork and create her own VN/Indy Game/Ren'Ai influenced studio is really inspiring. There's nothing more exciting as a hopeful developer than to see someone who came before you succeed. That goes double as a female developer.

Also, in general, Papillon rocks for taking a chance and developing games in this niche genre. The OELVN community deserves some awesome contenders and I honestly believe Indy is the gateway to commercialism and wide-spread popularity. Anyone ever heard of this little Indy MySpace DJ "Owl City"? Nah, didn't think so. He's only like super famous or something with them thar Fireflies song.

So yeah - in short, Hanako Games rocks, buy their stuff, I'm a suck-up, but I am HONEST in my love, go me. o_ob Read on for the review.

Tuesday, May 18, 2010

I Get By with a Little Help

Magical Girl Studios is a one-woman studio. ALMOST. I have an editor who reads through my scripts and gives me opinions/corrections. She's indispensable as I'm a pretty horrible editor myself - I've turned in papers for school after a simple "spell check" just because the prospect of editing intimidates me intensely. Having a second opinion on my writing is VERY important.

Last night, as she was editing Project G and I was writing Project O, she turned to me and said:

Editor: "Besides editing, is there anything I can do to speed up the process? It seems like so much work."

To be honest, I had no idea how to answer her. I am the sole writer, artist, and coder for this project. All of these are skills I've been developing for years outside of the VN medium.

But she's right - I could use more help. But what kind of help? I have no idea. Any ideas readers and developers? What kind of help are you looking for in your VN projects?

Friday, May 7, 2010

Writing Out of Season

It's May!

That's wonderful news for a lot of people, especially students. I'm a Freshman in college and I'll be flying home to Los Angeles a week from today. It's exciting, to say the least. One paper is separating me from summer break. Said paper will be written this weekend. HUZZAH!

So I finished two of my other classes' work yesterday. Both were extremely stressful, for the record. But now that those are done, I can get back to all the vapid, relaxing stuff I love to do. Read: writing dating sims.

But Project "O" is currently taking place in winter. That's right - the dead of winter. On the East coast. Meaning SNOW and freezing temperatures. And I'm finding it strangely tough.

All I want to do is draw my characters in pretty sundresses and swimsuits, but I'm stuck at the end of December. SAD, I know. Snow is pretty in its own right, but I love summer as a season SO much more. So when I look outside as I'm writing a scene that takes place in three feet of snow, I can't help but feel my inspiration zapped a bit by the pretty outdoors.

I wonder if that's normal. For an author to feel zapped of inspiration writing a story that takes place in weather so different from their own. It would be so much easier and more fun to write a story about kids sitting out in the sun, soaking up the rays, a glass of lemonade in hand...

Aahhh...summer break, here I come. <3